Libro de Actas del III Congreso Latinoamericano y del Caribe e Investigación en Educación Superior- LatinSoTL- 2025

1131 Dunmoye, I. D., Martin, J. P., Brown, J. S., Lu, L. Z., Hunsu, N. & May, D. (2025). Examining the mediating role of learning presence in the predictive relationships between social and teaching presences and cognitive presence in collaborative virtual reality learning environments, Computers & Education: X Reality , 6 , https://doi.org/10.1016/j.cexr.2025.100101. Elliott, J. (1991). Action research for educational change. Open University Press. Hari, R. M., Herbert, C. & Polly, P. (2025). A synthetic review of learning theories, elements and virtual environment simulation types to improve learning within higher education, Thinking Skills and Creativity , 56 . https://doi.org/10.1016/j.tsc.2024.101732 Imran S. S., Sanin, C. & Szczebicki, E. (2021). Integrating Experience-Based Knowledge Representation and Machine Learning for Efficient Virtual Engineering Object Performance, Procedia Computer Science , 192 , 3955- 3965, https://doi.org/10.1016/j.procs.2021.09.170. León, A. M. E. & Alcivar, Ga. E. (2023). Efectos de la aplicación de proyectos de objetos virtuales de aprendizaje (ovas) en la motivación y el rendimiento académico de los estudiantes. Ciencia Latina Revista Científica Multidisciplinar , 7 (1), 5954- 5971. https://doi.org/10.37811/cl_rcm.v7i1.4895 Maier, W. & Klotz, C. (2022). Personalized feedback in digital learning environments: Classification framework and literature review, Computers and Education: Artificial Intelligence , 3 , https://doi.org/10.1016/j.caeai.2022.100080. Moreira-Choez, J. S., Mera-Plaza, C. L. 6 Vera-Anzules, F. E. (2021). Objetos virtuales de aprendizaje como estrategia didáctica de enseñanza aprendizaje en educación superior. Dominio de las Ciencias , 7 (3), 926- 934. http://dx.doi.org/10.23857/dc.v7i3.2064 Poupard, M., Larrue, F., Bertrand, M., Liguoro, D., Tricot, A., & Sauzéon, H. (2025). Using virtual reality for enhancing neuroanatomy learning by optimizing cognitive load and intrinsic motivation, Computers & Education , (235). https://doi.org/10.1016/j.compedu.2025.105332. Vygotsky, L. T. (1979). El desarrollo de los procesos psicológicos superiores. Grijalbo. Yu Xia, Y., Yan,S., Jiang,M. & Brown, Z. (2025). Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations, Computers & Education: X Reality, 7 . https://doi.org/10.1016/j.cexr.2025.100110. Categories 1. Formación de Profesores en la Universidad

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